Do you like discovering and learning about new edtech tools? This column shares a few new ones - or at least new to this blogger. Should librarian-educators stick to the edtech they can use - or should they learn about the ones that might be useful to non-library faculty?
Join the Blended Librarians Online Learning Community on Thursday, May 12th at 3:00 pm EST for a webcast presentation and discussion with Rachel Ivy Clarke, Ph.D. candidate at the University of Washington Information School.
Recorded on Thursday, March 17, 2016 this webcast includes a presentation and discussion with Lauren Hays and Mark Hayse, co-directors of the library-based Center for Games & Learning (CGL) at MidAmerica Nazarene The CGL, a recipient of a 2014 IMLS-funding initiative, curates a collection of 300+ tabletop games for learning 21st Century Skills. 21st Century leadership demands expertise in skills such as communication, collaboration, problem solving, flexibility, creativity, innovation, and information literacy. Tabletop games function as powerful learning engines when they require players to practice these skills.
What's your method for determining if any particular edtech is likely to help you and colleagues achieve desired outcomes. Here are some ideas for a more methodical approach to determining the efficacy of educational technology.