Encouraging Faculty To Adopt OER: Takeaways From Day One at Open Ed ’16

Why don’t more faculty adopt OER? What can we do to encourage them to do so? I spent day one at the Open Ed ’16 Conference hearing from faculty and librarians who are trying to answer these questions. Here’s what I learned. Continue reading Encouraging Faculty To Adopt OER: Takeaways From Day One at Open Ed ’16

Open Textbooks For Blended Librarians

Blended Librarians should rightly be promoting the adoption of OER and open textbooks at their institutions. What about our own instruction? Where are the open textbooks we’d want to use? This post points to two open textbooks that give Blended Librarians new options for pointing students (and their faculty) to an open resource. Continue reading Open Textbooks For Blended Librarians

Beyond Instructional Designer to Learning Experience Designer

Learning Experience Designer (or LX Designer) is still quite rare a job position in higher education. It’s a blend of instructional designer and user experience design. But what exactly does an LX Designer do? A job description and EdSurge article may shed some light on that question. Continue reading Beyond Instructional Designer to Learning Experience Designer

Time Well Spent At the Teaching Academy

This spring I attended my Teaching & Learning Center’s Provost’s Teaching Academy. Me and mostly non-librarian faculty. Find out what my big takeaways were and why Blended Librarians have much to gain from attending a teaching academy. Continue reading Time Well Spent At the Teaching Academy

Cards, Dice and Boards: Supporting and Shaping Curriculum With Games

Recorded on Thursday, March 17, 2016 this webcast includes a presentation and discussion with Lauren Hays and Mark Hayse, co-directors of the library-based Center for Games & Learning (CGL) at MidAmerica Nazarene The CGL, a recipient of a 2014 IMLS-funding initiative, curates a collection of 300+ tabletop games for learning 21st Century Skills. 21st Century leadership demands expertise in skills such as communication, collaboration, problem solving, flexibility, creativity, innovation, and information literacy. Tabletop games function as powerful learning engines when they require players to practice these skills. Continue reading Cards, Dice and Boards: Supporting and Shaping Curriculum With Games