Learning Experience Designer (or LX Designer) is still quite rare a job position in higher education. It’s a blend of instructional designer and user experience design. But what exactly does an LX Designer do? A job description and EdSurge article may shed some light on that question. Continue reading Beyond Instructional Designer to Learning Experience Designer
This spring I attended my Teaching & Learning Center’s Provost’s Teaching Academy. Me and mostly non-librarian faculty. Find out what my big takeaways were and why Blended Librarians have much to gain from attending a teaching academy. Continue reading Time Well Spent At the Teaching Academy
Check out the recording of our webcast with Rachel Ivy Clarke on rethinking librarianship as a design profession. This post includes references on design and design thinking provided by Clarke. Continue reading From “Design Thinking to Design Knowing” Webcast – Recording and References
Do you like discovering and learning about new edtech tools? This column shares a few new ones – or at least new to this blogger. Should librarian-educators stick to the edtech they can use – or should they learn about the ones that might be useful to non-library faculty? Continue reading Knowing and Recommending Edtech Tools (even when you might not use them)
Recorded on Thursday, May 12th, 2016 listen to this recorded webcast presentation and discussion with Rachel Ivy Clarke, Ph.D. candidate at the University of Washington Information School. Continue reading From ‘Design Thinking’ to ‘Design Knowing’: Reconceptualizing Librarianship as a Design Discipline
Recorded on Thursday, March 17, 2016 this webcast includes a presentation and discussion with Lauren Hays and Mark Hayse, co-directors of the library-based Center for Games & Learning (CGL) at MidAmerica Nazarene The CGL, a recipient of a 2014 IMLS-funding initiative, curates a collection of 300+ tabletop games for learning 21st Century Skills. 21st Century leadership demands expertise in skills such as communication, collaboration, problem solving, flexibility, creativity, innovation, and information literacy. Tabletop games function as powerful learning engines when they require players to practice these skills. Continue reading Cards, Dice and Boards: Supporting and Shaping Curriculum With Games
What’s your method for determining if any particular edtech is likely to help you and colleagues achieve desired outcomes. Here are some ideas for a more methodical approach to determining the efficacy of educational technology. Continue reading Does It Work: Five Checks for Efficacy
Here’s information about a free webinar on instructional design Continue reading Georgia Public Library Offering Free Webcast on Instructional Design for Librarians
Are you having success with gamification at your library, perhaps in conjunction with instruction activity or the curation of learning activity? Or did you try it and give up in frustration. According to some experts, we are still trying to figure out whether gamification lives up to the hype. Continue reading Going With Gamification or Giving Up?
If instructors were recognized and rewarded for experimenting with and adopting new educational technologies in their classrooms that could significantly change Blended Librarians’ ability to work collaboratively with faculty for greater use of library and non-library learning technology. The current system is the problem not the solution Continue reading What’s Holding Back Faculty Adoption of EdTech?