Testing the Value of Librarian Interventions Is No Easy Task

Have you ever considered conducting a quasi-experimental research project in order to determine if one of your learning interventions helped students to be academically successful. It can be a powerful way to demonstrate Blended Librarian value, but there are pitfalls to be aware in order to avoid them. Here are some ideas on how to avoid the most common pitfalls that doom experimental research to failure. Continue reading Testing the Value of Librarian Interventions Is No Easy Task

Beyond Instructional Designer to Learning Experience Designer

Learning Experience Designer (or LX Designer) is still quite rare a job position in higher education. It’s a blend of instructional designer and user experience design. But what exactly does an LX Designer do? A job description and EdSurge article may shed some light on that question. Continue reading Beyond Instructional Designer to Learning Experience Designer

Time Well Spent At the Teaching Academy

This spring I attended my Teaching & Learning Center’s Provost’s Teaching Academy. Me and mostly non-librarian faculty. Find out what my big takeaways were and why Blended Librarians have much to gain from attending a teaching academy. Continue reading Time Well Spent At the Teaching Academy

From “Design Thinking to Design Knowing” Webcast – Recording and References

Check out the recording of our webcast with Rachel Ivy Clarke on rethinking librarianship as a design profession. This post includes references on design and design thinking provided by Clarke. Continue reading From “Design Thinking to Design Knowing” Webcast – Recording and References

Knowing and Recommending Edtech Tools (even when you might not use them)

Do you like discovering and learning about new edtech tools? This column shares a few new ones – or at least new to this blogger. Should librarian-educators stick to the edtech they can use – or should they learn about the ones that might be useful to non-library faculty? Continue reading Knowing and Recommending Edtech Tools (even when you might not use them)

Cards, Dice and Boards: Supporting and Shaping Curriculum With Games

Recorded on Thursday, March 17, 2016 this webcast includes a presentation and discussion with Lauren Hays and Mark Hayse, co-directors of the library-based Center for Games & Learning (CGL) at MidAmerica Nazarene The CGL, a recipient of a 2014 IMLS-funding initiative, curates a collection of 300+ tabletop games for learning 21st Century Skills. 21st Century leadership demands expertise in skills such as communication, collaboration, problem solving, flexibility, creativity, innovation, and information literacy. Tabletop games function as powerful learning engines when they require players to practice these skills. Continue reading Cards, Dice and Boards: Supporting and Shaping Curriculum With Games

Going With Gamification or Giving Up?

Are you having success with gamification at your library, perhaps in conjunction with instruction activity or the curation of learning activity? Or did you try it and give up in frustration. According to some experts, we are still trying to figure out whether gamification lives up to the hype. Continue reading Going With Gamification or Giving Up?